Capcom delivers a hardcore, rewarding, and authentic role-playing experience
TRIPPING THE RIFTSay you need a healer. You can search through a list of Mages, studying their stats and abilities to see whether they're right for your party. Some may specialise in offensive magic, while others are tuned for support and healing; there are limitless combinations, and you have to make sure you have the right team for each quest. Pawns don't level up, so as the Arisen's skills improve, you have to constantly change up and reshape your team. They're designed to be expendable.
The quests themselves aren't quite as inventive as the combat system. They're all variations on a limited pool of mission types: fetching items, escorting NPCs, clearing dungeons. Nothing here stands out as especially imaginative or original.